The Tournament of Wizards is about to begin!
As the headmaster of one of the competing schools, it is up to you to determine which arenas you should send your students to compete in. Use their abilities to your advantage, move them to press your control in other areas, and cast their spells to undo the work of your rival as you race to complete the trials of the contest.
Will the Dragombre or Blancgriffon school be declared the winner of the contest this year?