Volo’s Guide To Monsters

Manufacturer: Wizards of the Coast

WTCB86820000

Regular price £36.55

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  1. Book
  2. Hardback

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Tags: D&D, Hardback, Manual, Source Book, Wizards of the Coast

Explore the breadth of D&Ds monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volos Guide to Monsters provides something exciting for players and Dungeon Masters everywhere!

The esteemed loremaster Volothamp Geddarm is back and hes written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesnt believe Volo gets some of the important details quite right. Dont miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.

Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and lets not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines The Game Master (GM) describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM.