The adventure starts at 18.30 (please check event listing on the Grim webstore for final details)
We interrupt this evenings easy listening for an urgent message from the folks at Mt Sin Central. It looks like they are in for some big trouble and need all the help they can get.
“This is Dr. Jovaughna Terrence of Mt. Sin-Central, I’m sending this message in hopes that you will help”
“That man Hotrod! Has given us an Ultimatum. He has told us to close up and move on, or he will do it for us.”
“We need your help to either stop his plans or find a new location for the clinic.”
“Please help save the Clinic!”
There you have it Folks, it looks like it's time to come together and help those that have helped so many of us.
In light of this we’ll be changing up the play list tonight for something a bit more motivating!
Requirements: Characters for this adventure will need to be Level 10, 2D20, 6D6, (a Fallout 2D20 dice set will make life easier), pencil and paper.
If you are creating a new character, you may purchase 4 rarity 4 items from the Armoury.
Returning characters will need to level up and may purchase 2 Rarity 4 items from the Armoury
(NO POWER ARMOUR)
If you have any questions please contact the GM.
Optional: A cool character concept, snacks for the table.